Exploring the Benefits and Challenges of Gamification in Enhancing Student Learning Outcomes

Authors

  • Dyah Retno Wulan Politeknik Ahli Usaha Perikanan
  • Daniel Maniur Nainggolan STT KATHAROS
  • Yasysyar Hidayat Universitas Negeri Makassar
  • Taufikur Rohman Universitas Kutai Kartanegara
  • Arfiani Yulianti Fiyul Universitas Islam Syekh Yusuf Tangerang

DOI:

https://doi.org/10.59613/global.v2i7.238

Keywords:

Benefits, Challenges, Gamification, Student, Learning Outcomes

Abstract

This study investigates the benefits and challenges of gamification in enhancing student learning outcomes through a qualitative literature review method. By examining a wide range of scholarly articles, educational reports, and case studies, this research aims to provide a comprehensive understanding of how gamification impacts student engagement and academic performance. The literature review reveals that gamification, defined as the application of game-design elements in non-game contexts, significantly enhances student motivation and engagement. Key benefits identified include increased student participation, improved knowledge retention, and enhanced problem-solving skills. Gamification fosters a more interactive and enjoyable learning environment, which can lead to better learning outcomes by making educational content more appealing and accessible.

However, the study also highlights several challenges associated with the implementation of gamification in educational settings. These include the potential for increased distraction, the risk of emphasizing competition over collaboration, and the difficulty in designing games that align well with educational objectives. Additionally, there is concern about the digital divide, as access to technology can vary widely among students, potentially leading to inequities in learning opportunities. The review suggests that while gamification has substantial potential to enhance learning outcomes, careful consideration must be given to its design and implementation to avoid unintended negative effects.

The study concludes that gamification can be a powerful tool for improving student learning outcomes when applied thoughtfully, with attention to the diverse needs of learners and the educational context. This research provides valuable insights for educators, curriculum designers, and policymakers aiming to integrate gamification into educational practices effectively.

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Published

2024-07-25

How to Cite

Wulan, D. R., Nainggolan, D. M., Hidayat, Y., Rohman, T., & Fiyul, A. Y. (2024). Exploring the Benefits and Challenges of Gamification in Enhancing Student Learning Outcomes. Global International Journal of Innovative Research, 2(7), 1657–1674. https://doi.org/10.59613/global.v2i7.238